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Thread Statistics | Show CCP posts - 37 post(s) |
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CCP SoniClover
C C P C C P Alliance
446

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Posted - 2014.01.14 15:27:00 -
[1] - Quote
Weaselior wrote:Quote:Each race has their own ESS, so there are four in total, Amarr/Caldari/Gallente/Minmatar Encounter Surveillance System. An ESS allows an empire to monitor bounty-generating activities in the solar system it is deployed in. Why this is a thing is due to an on-going and ever-growing feud between the empires and Concord. Concord has decided that monitoring these bounty-generating activities (i.e. killing pirates) outside of their jurisdiction is becoming too expensive, especially with the lost income from high-sec Custom Offices. As a result, they will no longer pay the full bounty amount. There is no statistical
After Rubicon 1.1 the payout for killing pirates in Null Sec is 95% of the actual bounty. So a pirate with a bounty of 100.000 ISK will give whomever killed it 95.000 ISK after the point release. What's the missing part of the sentence here?
Should be something along the lines of there being no statistical differences between the racial variants. |
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CCP SoniClover
C C P C C P Alliance
446

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Posted - 2014.01.14 15:28:00 -
[2] - Quote
Qoi wrote:Where will you be able to convert ISK tags into ISK?
The empire fleets stations (Federation Navy stations, etc.). |
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CCP SoniClover
C C P C C P Alliance
446

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Posted - 2014.01.14 15:30:00 -
[3] - Quote
Warde Guildencrantz wrote:So why shouldn't the ESS be available in lowsec? Some issues with faction warfare?
If that's the case make it usable in non-faction warfare lowsec.
While you are at it make faction warfare sites not enterable with a stab on your ship.
It is possible we do ESS variations with different placement restrictions sometimes in the future. But the null sec version is the only one for 1.1 |
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CCP SoniClover
C C P C C P Alliance
448

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Posted - 2014.01.14 15:34:00 -
[4] - Quote
Ali Aras wrote:Asking questions here so I don't have to assume the answers are NDA'd...
What happens if a small fleet warps in? Say three people-- does it announce three of them, or just one? Also, what's the radius of the announcement?
There is a few second "cooldown" on the notification so it doesn-¦t get spammed when a bunch of people warp in. So in the case of three warping in, only one notification is sent out. People just have to use the intelligence tools at their disposal to discern the level of threat. |
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CCP SoniClover
C C P C C P Alliance
448

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Posted - 2014.01.14 15:36:00 -
[5] - Quote
Weaselior wrote: There's also no info on how long it takes this thing to power up, which is sort of important.
It-¦s 60 seconds.
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CCP SoniClover
C C P C C P Alliance
448

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Posted - 2014.01.14 15:37:00 -
[6] - Quote
Querns wrote:I assume the tags will be converted into ISK via NPC buy orders. Will the orders for a given racial tag variant be restricted to that race's space? For example, if I happen upon some Caldari bounty tags, do I have to go to Caldari space in empire to turn them in, or can I sell them anywhere?
The empire fleets buy them. |
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CCP SoniClover
C C P C C P Alliance
448

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Posted - 2014.01.14 15:40:00 -
[7] - Quote
Querns wrote:CCP SoniClover wrote:Weaselior wrote: There's also no info on how long it takes this thing to power up, which is sort of important.
It-¦s 60 seconds. I think he means "how long does it take for the ESS to go from 20% to 25% bounties" bit.
It depends on the amount of activity in the system (as each bounty payout has a chance of triggering increase). If several people are ratting together it should take around 30 minutes. If it-¦s a solo player it can take an hour or more. |
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CCP SoniClover
C C P C C P Alliance
449

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Posted - 2014.01.14 15:47:00 -
[8] - Quote
Weaselior wrote:CCP SoniClover wrote: It depends on the amount of activity in the system (as each bounty payout has a chance of triggering increase). If several people are ratting together it should take around 30 minutes. If it-¦s a solo player it can take an hour or more.
Does each bounty, independent of the value have the same chance of triggering an increase? Are the increases 1%, .1%, or what?
Yes and yes. |
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CCP SoniClover
C C P C C P Alliance
449

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Posted - 2014.01.14 15:50:00 -
[9] - Quote
l0rd carlos wrote:Dear CCP SoniClover (or Sonic Lover?)
Is there are cooldown for the "Take ISK/Tags" button? Or can 0.0 people just place an alt at the ESS and spam the button every 5 minutes to prevent roamers to get steal anything valuable?
Do you like the band Dire Straits?
The increased payout is reset each time the ESS is emptied, so you can do that, but then you-¦re never getting the full payout.
And yes, I do like Dire Straits very much (the band, not being in one). |
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CCP SoniClover
C C P C C P Alliance
449

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Posted - 2014.01.14 15:53:00 -
[10] - Quote
Schmata Bastanold wrote:Isn't there any legacy code that could stop you from introducing pointless stuff like ESS and/or MMJD?
No, but our long term goal is to have the ESS code become a legacy code that kills good ideas 7 years down the road. |
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CCP SoniClover
C C P C C P Alliance
449

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Posted - 2014.01.14 15:55:00 -
[11] - Quote
Querns wrote:I have more questions I hope you like questions
So say I happen upon an ESS and choose the "screw everyone, give me all the money" option. Printing the tags takes 40 seconds. Do I have to stay on grid with the ESS in order to get the tags, or can I warp off and come back after the tags are minted?
A can will drop with the tags in 40 seconds. So you can leave and come back. And hope you get to the can first  |
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CCP SoniClover
C C P C C P Alliance
455

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Posted - 2014.01.14 15:56:00 -
[12] - Quote
Telon Londan wrote:How long will it take to scoop the ESS? Will it be possible to sit at the ESS with an alt and scoop it immediately as soon as a hostile enters local?
It-¦s quick, so this is possible. Note that this resets the payout value and allows anyone to place an ESS of their own somewhere in the system to access the pool. |
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CCP SoniClover
C C P C C P Alliance
455

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Posted - 2014.01.14 15:58:00 -
[13] - Quote
Weaselior wrote:CCP SoniClover wrote:Weaselior wrote:CCP SoniClover wrote: It depends on the amount of activity in the system (as each bounty payout has a chance of triggering increase). If several people are ratting together it should take around 30 minutes. If it-¦s a solo player it can take an hour or more.
Does each bounty, independent of the value have the same chance of triggering an increase? Are the increases 1%, .1%, or what? Yes and yes. Uh the second question wasn't yes/no
Yeb, see that now, sorry . It-¦s 1% per increase, so five triggers takes it to full. And before you ask, I-¦m not going to tell you what the chance is  |
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CCP SoniClover
C C P C C P Alliance
490

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Posted - 2014.01.15 17:29:00 -
[14] - Quote
Gizznitt Malikite wrote:It would be nice to get some dev &/or CSM feedback on the issues brought up.
also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?
Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable
Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated. |
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CCP SoniClover
C C P C C P Alliance
492

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Posted - 2014.01.15 18:17:00 -
[15] - Quote
Kadl wrote:
Will you consider allowing player manufacturing of the ESS (from blueprints or blueprint copies)?
It-¦s not going to happen in 1.1, but might in the future. Possibly also if we do meta-versions later that change security level restrictions and/or payout values. |
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CCP SoniClover
C C P C C P Alliance
493

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Posted - 2014.01.15 18:27:00 -
[16] - Quote
Weaselior wrote:Also I'm sure this got lost in the ESS discussion but: where do the blueprints for the new siphons come from? Are they bpos sold in empire, or bpcs dropped from somewhere?
They're seeded on market same as the first version. |
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CCP SoniClover
C C P C C P Alliance
496

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Posted - 2014.01.15 23:38:00 -
[17] - Quote
Tippia wrote:So, I'm just going to have to ask (again)GǪ CCP SoniClover wrote:Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable Have you looked at the reasoning for a blanket income nerf for rank-and-file null inhabitants? If you have, could you please present it for general scorn and derision critique? The entire idea behind this addition hinges on such a nerf being at all sensible, and you have so far not managed to explain why it is. This makes the entire addition senseless as it currently stands. Put another way: what is the underlying design goal here? What are you trying to accomplish?
I tend to avoid answering posts using inflammatory phrasing, but I actually think your signature answers your question pretty well. |
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CCP SoniClover
C C P C C P Alliance
497

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Posted - 2014.01.16 00:01:00 -
[18] - Quote
Lady Naween wrote: maybe it is because I am blonde and a woman but where will the fight be?
As I outlined in my post there wont be any new fights. There MIGHT be one short structure bash, and that is it. And for what reward? None that I can see, nor can those with more math then I.
so.. can you please explain where the conflicts will be? Help us please understand your vision because I think a lot of us are missing it.
please?
If you use an ESS as a ratter your income will be higher than pre-1.1. If hostiles enter the system you have various choices in how to respond, some of them can lead to fights, it-¦s up to you. Don-¦t assume that anyone that stumbles into the system will automatically be able to steal everything, again, the likelihood of this is up to you. It-¦s only a nerf if you choose it to be. |
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CCP SoniClover
C C P C C P Alliance
497

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Posted - 2014.01.16 00:04:00 -
[19] - Quote
Kismeteer wrote:CCP SoniClover wrote:I tend to avoid answering posts using inflammatory phrasing, but I actually think your signature answers your question pretty well. Referencing: GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ Why are null sec people the only people that have defend it? Why couldn't you do this module in high sec, where it could actually make for interesting game play? Or low sec, which this seems ideal for, if anyone ratted there. If you're avoiding posts with inflammatory phrasing, is that your excuse why you're avoiding most of the posts in this thead?
You can-¦t expect everything we do to have equal affect on everyone. Yes, the ESS affects null sec more, just like the Hi Sec POCOs we did for Rubicon affected hi sec more. It evens out in the end. We hate everyone equally. |
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CCP SoniClover
C C P C C P Alliance
500

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Posted - 2014.01.16 00:09:00 -
[20] - Quote
Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.
Turelus wrote: * Why isn't it a seeded BPO/BPC instead of buy it now item?
That is mostly for lore reasons - the empires are coughing up money themselves because they-¦re hoping to draw null sec pilots back into the fold.
Turelus wrote: * Why should we risk 20% of our members income for such a small gain?
This is subjective. Some will feel the risk is not worth the gain, some will feel the gain is worth the risk.
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CCP SoniClover
C C P C C P Alliance
506

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Posted - 2014.01.16 09:45:00 -
[21] - Quote
Weaselior wrote:CCP SoniClover wrote: Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.
Your own economist says otherwise. Quote:The next graph showed the money supply. Overall, the money supply is evening out--changes to systems have reduced the ISK supply, so average ISK in active wallets is stable as of November 2012 and the maximum amount may even be peaking. While Mike points out that the leveling-out at the top of the graph is very short, Dr. EyjoG responded that it was the first plateau visible at all. Sinks and faucets are fairly balanced right now, with a bit more faucet than sink to allow for economic growth. http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdfThis explanation doesn't hold water and you've published something to that effect.
You're comparing apples and oranges here. Eyjo is talking about the overall balance of faucets and sinks. I'm talking about the amount of ISK entering the game through NPC bounties.
I feel I need to clarify what I said, as it seems some people are misunderstanding it, I'm not saying that the ESS is intended to reduce inflation. I'm saying we want to be careful about how much higher than the current 100% we can go. So it's not about trying to reduce the ISK entering the game through NPC bounties, it is making sure it doesn't increase too much.
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CCP SoniClover
C C P C C P Alliance
518

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Posted - 2014.01.21 13:25:00 -
[22] - Quote
Here's a quick update on the changes we've made to the ESS, based on testing and feedback. There is a dev blog coming out tomorrow detailing these (and other changes) to the deployables in 1.1, but here's a basic overview.
Additions/edit * With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. As an example, a bounty worth 1 million ISK (total) gives between 150 and 200 LPs, based on payout level. This is to address the risk vs. reward concerns. Thanks to those that suggested using LPs instead of ISK for balance. * There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share has 20 seconds, Take all has 180 seconds. Moving out of range while the timer is ongoing resets the timer. This is to reduce the feasibility of having an alt sit at the ESS and quickly empty the pool when someone shows up. * Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. This is to reduce the feasibility of using ships immune to bubbles for stealing purposes.
Also, some of the stats have changed: * Price lowered from 30 million to 25 million * Hit points increased from 150k to 250k * Volume increased from 150 to 200 * Increased minimum range from stargates/stations to 3000 km, from 300. * Activation time increased to 120 seconds, up from 60 seconds
Some of these changes are already out on Sisi, the rest should be there soon. Thank you all for your feedback.
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CCP SoniClover
C C P C C P Alliance
519

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Posted - 2014.01.21 13:37:00 -
[23] - Quote
Jenn aSide wrote:
An actual good start. The most obvious question is "LP from who"? CONCORD is the most obvious answer, if so prepare you self for HUGE cries of foul from the only other people who get CONCORD LP (Incursion Runners). You should fluff up the CONCORD LP store with some more stuff if you're gonna do this.
If not CONCORD, then who?
Sorry for not mentioning this above. The LP is from the empire navies, so it's based on what ESS was deployed. |
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CCP SoniClover
C C P C C P Alliance
525

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Posted - 2014.01.21 13:58:00 -
[24] - Quote
War Kitten wrote:
So accessing the ESS now points you. Is it like a dictor's infinipoint, or will warp core stabs help? Will it prevent MWD or MJD? If you move out of range of the ESS, do you become unpointed, or are you stuck there until the timer runs out?
Regarding the warp disruption effect, we're still tweaking the effect, so it's not 100% set right now, but most likely will be similar to infinity point that does not prevent MWD or MJD.
Regarding moving out of range, this stops you interacting with the ESS (resetting the timer), so the effect stops. |
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CCP SoniClover
C C P C C P Alliance
536

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Posted - 2014.01.21 16:54:00 -
[25] - Quote
Just wanted to put out an official clarification on a few points:
1) The ISK adjustments are the same as before. Without an ESS you'll get 95% value, with an ESS you get 80% directly and 20-25% are accessible through the ESS.
2) The Loyalty Points are paid directly to the ratting player. No LPs are stored/available in the ESS.
3) The warp disruption effect put on ships interacting with the ESS is in addition to the bubble.
4) Interacting with the ESS immediately gives you the option to either Share or Take all. Once either is selected a timer starts (length determined by choice), when timer finishes the system pool is emptied. |
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CCP SoniClover
C C P C C P Alliance
536

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Posted - 2014.01.21 16:55:00 -
[26] - Quote
Weaselior wrote:Quote:* With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. Is this pre-reduction or post-reduction? i.e. if I kill a rat worth 1m isk now, but 800k with the ESS, for the LP reward formula is it worth 1m or 800k?
It uses the total amount, so its based on 1m |
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